Day four of Siggraph began at the exhibitor’s hall. I I got the chance to look into some motion capturing devices, there are a lot to choose from and I really need to some research as to which device does what. In efforts to get one of the Pixar’s limited edition teapots, I manged to […]
Day 3 started early, we arrived at the convention around 8:00 am to get in line for the exhibit hall, which opened at 9:30 am. Although we were very close to the start of the line everyone went crazy when they opened up the doors. Many attendees including myself made a mad dash to the […]
Okay so day two stared with a speaking session on “Stylized Rendering in Games” this talk discussed why some game developers stray away from photo realistic style and do something out of the box. One example was the new X-box live game “Monday Night Combat”, which puts a whimsical spin on first person shooters. This […]
Day One of Siggraph began at noon when I headed over to the Convention center to pick up my registration badge. The convention center is huge, and despite the fact that only a few exhibits opened today the place was full of people. The main exhibit that opened today was the Studio, which was a […]
Day 4 of AGDC is career day. Today’s sessions are all sponsored by the Game Career Guide magazine and focus on getting into the industry.
The keynote speaker for the day was from Play Fish a company that makes Facebook games. They talked about how they made a free to play game in Facebook, where you create a character, and your own space and the invite your friends into the game to visit your space.
Day three at AGDC started with the keynote speakers, who presented on the Blizzard work flow. The session focused on the team breakdown for the WOW franchise. They broke down how each departments are broken down into different teams. Teams have a narrow focus and typically consist of 5-8 people. After lunch, we attended a […]
Today was the Career Guide Seminar, which is absolutely a must for a student! If you are serious about getting into the game industry, then you need to save your pennies and attend GDC. There’s no way around it. The Career Guide seminar, offered session on resume writing for game designers. There was a mock […]
Well day two at ACDC was another full one. Today I was able to attend another session on storytelling. This lecture was presented by the creative art director of Tomb Raider Underworld. He discussed issues with the character Laura. That her original storyline was designed for a single game, but there have been many games […]
Well day one at ACDC was a full one. There are several track of lectures at AGDC one of which is writing, and since I like to write, I decided to attend a few of those. The big talk throughout all the writing lectures was the move to interactive stories. Many lectures fantasized about the […]